Xoro Ql wrote:Hello, I've been constantly asked by Josh to post my ideas on forum and here I am, so, let's get started:
*If any of these ideas have already been posted please forgive me, I did not read the whole thread*
--> Magical Soils, Burning Soils and Energy Soils should have more uses, just like soul tokens do. Maybe legend shopper could offer you some money or goods in exchange for them (which could work great if you implemented new rares available from this NPC).
--> Black Skull (bs) should make you receive the 100% damage from players but also allow you to use area spells. Some will say it will be abused, and it surely will, unless you made a CreatureEvent where, if getCreatureSkullType(cid) == 4 (or dailyFrags >= 15), make the player unable to get any more frags. I'm just saying this because it's really annoying to get black skull and be unable to do anything, you can't even level up nor loot items, and receiving the 100% damage from players is already reason enough to avoid pvp'ing. Also, you can still get more frags while you are bs if you set your weapon to area damage, target someone who attacked you and then killl noobs to make you get more guild frags, which would be stopped if this was implemented.
--> Re-implementing old war zone. Just a thought, in my opinion it was better than current one.
--> Re-implementing old freeze rune, but not replacing current one. Change current freeze rune name to Slow Rune, and make sorcs and druids able to create old freezes at level 450k+ which work the exact way old ones did (snowman), making the target unable to move, but it should last no more than 3 seconds. Pvp was much better with it, in my opinion. Only bad thing is it would be abused by big teams, which is why I suggested making it last only a couple seconds, and the cost for making it should be around 8souls + 1 blank -> 2 runes. Also the task for this spell should be quite a though one.
--> Making new formulas for wands/rods and swords/clubs/axes, they hit too low compared to pallies, because they skill slower, which is not fair. Specially sword/club/axe damage, which is way too low. My 475k pally hits the same as a 540k knight does, and we both have good skills.
--> Website could show a bit more information about the players, for example, who you are married to, and what house (non-donor) you own. Also, show all the players who contributed killing the person, like: Slain at level 480213 by XXX, YYY, ZZZ, 123, 456, 789, ABC.
--> Implementing fishing, as a way to make money or get rares. You could also use fishing monsters system (there are several scripts for that on OtLand). That would be great, you could get different kinds of fish, and even get some rares such as Marlin Trophy if your fishing skill is high and you are lucky enough. Just a thought, so it wouldn't be all about levels.
--> Make ultimate donor set heal 50k/piece instead of 25k. That is just ridiculous, it's too low and it doesn't help at all.
Just some ideas I've came across which I believe would help the server.
Beautiful ideas!! I hope Mina will implement them. ESPECIALLY the fishing. It would give players something else to do.
I also think a new skill should be added called "summoning". At every five skill levels you achieve, you should be able to summon a new and stronger creature. The higher the level, the stronger of a creature you can summon.
Creatures can be summoned by the Utevo Res spell.
Leveling summoning would be easy, but very time consuming. Each time a player summons a creature, they will get XP.